Guildwar:Touch of Necromancy

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Encyclopedia (Guildwar) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


The spell will empower the caster with the power to bring the dead back to undead to serve in their afterlife. A part of the slained enemies will rise from the dead and turn into mindless zombies and join your army. The more powerful the archmage, the more zombies can be raised among the fallen ranks. However, this spell will drain part of your mana to sustain the zombies.

Spell Statistics
Name Touch of Necromancy
Magic Speciality Nether
Rank Complex
Attributes Enchantment, Selfonly
Cast Turn 10
Cast M.P. 50,000
Research Cost 3,000
Upkeep Cost 100 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


 

 

Effects

  • Raises 30% of slain units from opponents army as Zombies, which join your army
  • Raises 2.8% of slain units from opponents army as Wraiths (with Undead Mastery skill level 10+) and Lich (at skill level 15+).
  • Touch of Necromancy is capped at replacing combat losses if your mana income is negative.
  • Touch of Necromancy can create units as long as your pop upkeep allows so. [1]
  • Decreases mana income by 3%

 

Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)

  • Icon NETHER.gif raise ~ (SL/50 + 20) %
  • Icon ASCENDANT.gif raise ~ (SL/100 + 5) %

 



Blitz Server Test

This spell is utter crap for eradication mages - Blitz server @UM15, @SL 513.  (Oct 2023)

Example 1 (defense)

  1. You killed xxx (#xxx)'s 11764/45981 units and lost 11685/74000 units.
  2. Total Unit Power Loss of xxx (#xxx) is 4,675,227
  3. Total Unit Power Loss of yyy (#yyy) is 5,466,456 (40.31%)
  4. 9 units gained their second lives as truthful followers of yyy (#yyy).

This amounts to a measly ~0.4% NP of damage taken/done of liches.

Example 2 (defense)

  1. You killed xxx (#xxx)'s 36148/177740 units and lost 9263/78189 units.
  2. Total Unit Power Loss of xxx (#xxx) is 2,556,581 
  3. Total Unit Power Loss of yyy (#yyy) is 2,152,990 (26.66%)
  4. 29 units gained their second lives as truthful followers of yyy (#yyy).

Not sure why this creates more liches, probably some randomness but still absolutely negligble. ~2% of NP damage taken/done as liches.

Example 3 (attack)

  1. You killed xxx (#xxx)'s 71060 units and lost 37201/93856 units.
  2. Total Unit Power Loss of xxx (#xxx) is 2,842,400 
  3. Total Unit Power Loss of yyy (#yyy) is 545,817 (10.34%)
  4. 57 units gained their second lives as truthful followers of yyy (#yyy).

No freaking clue what is going on. 5% of damage dealt, or 20% of damage taken?

TLDR: unreliable garbage enchantment not worth wasting skill points on UM for...