Difference between revisions of "Accuracy Modifiers"

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A = total sum of accuracy modifiers.
 
A = total sum of accuracy modifiers.
  
if A >= 0 then accuracy=30+A
+
*if A >= 0 then accuracy=30+A
if -15 >= A >= -30 then accuracy = 24-3/5*A
+
*if -15 >= A >= -30 then accuracy = 24-3/5*A
if A <= -30 then accuracy = 12-1/5*A
+
*if A <= -30 then accuracy = 12-1/5*A

Revision as of 11:27, 7 August 2007

in construction

Normally units have 30% (base) accuracy.

  • On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the unit abilities Flying or Siege do not suffer this penalty.
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.

Unit Abilities:

Items:

Spells:

Sun Favor - +3% accuracy

Hero Abilities:

Accuracy Formula:

A = total sum of accuracy modifiers.

  • if A >= 0 then accuracy=30+A
  • if -15 >= A >= -30 then accuracy = 24-3/5*A
  • if A <= -30 then accuracy = 12-1/5*A