Difference between revisions of "Accuracy Modifiers"

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*swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat
 
*swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat
 
*swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat
 
*swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat
*fear+fog+satcel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat
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*fear+fog+satchel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat
*(-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat
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*fear+beauty+fog+satchel+siege penalty (-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat

Revision as of 01:04, 18 January 2008

Base Accuracy Value = 30%

Siege:

  • On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.


Unit Abilities:


Items:


Spells:


Sun Favor:

  • +3% accuracy


Hero Abilities:


Accuracy Formula:

  • A = total sum of accuracy modifiers.
  • if A >= 0 then accuracy=30+A
  • if 0 >= A >= -15 then accuracy = 30-A
  • if -15 >= A >= -30 then accuracy = 24-3/5*A
  • if A <= -30 then accuracy = 12-1/5*A

examples:

  • beauty (-5) = 30-5 = 25 ; unit is *1.2 tougher to beat
  • swift (-10) = 30-10 = 20 ; unit is *1.5 tougher to beat
  • fear (-15) = 30-15 = 15 ; units is *2 tougher to beat
  • swift+satchel (-20) = 24-3/5*20 = 12 ; unit is *2.5 tougher to beat
  • swift+fear (-25) = 24-3/5*25 = 9 ; unit is *3.33 tougher
  • swift+fog+satchel (-30) = 12-1/5*30 = 6 ; unit is *5 tougher to beat
  • swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat
  • swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat
  • fear+fog+satchel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat
  • fear+beauty+fog+satchel+siege penalty (-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat