Difference between revisions of "Air Elemental"

From TheReincarnation
Jump to: navigation, search
Line 39: Line 39:
 
| psychic      = 50
 
| psychic      = 50
 
| holy          = 80
 
| holy          = 80
| image        = [[image:AirElemental.jpg]]
+
| image        = [[image:Image-AirElemental.jpg ]]
 
}}
 
}}
  

Revision as of 11:50, 20 February 2011

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Wiki categories | Units | Spells | Items | Heroes | Skills | Resources | All lists
Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units

Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


Air elementals appear as whirlwinds of cloud and dust, measuring ten feet in diameter at the bottom and thirty feet in diameter at the top. It gives off a high-pitched shriek when it is whirling. The extremely rapid movement of the whirlwind can sweep everything away in its path.

Unit Statistics
Name Air Elemental
Magic Speciality Phantasm
Race Elemental
Attributes Summon, No Market
Power Rank 25,000
Attack Power 300,000
Attack Type Lightning Ranged
Attack Initiative 4
Counter Attack 6,500
Extra Attack Power 200,000
Extra Attack Type Magic
Extra Attack Initiative 1
Hit Points 60,000
Recruit Cost -
Upkeep Cost 34 M.P.
Abilities Flying, Swift
Related Spell -
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 80%
NETHER 75%
PHANTASM 35%
Attack Resistances
MISSILE 95%
FIRE 50%
POISON 0%
BREATH 70%
MAGIC 55%
MELEE 95%
RANGED 95%
LIGHTNING 100%
COLD 0%
PARALYSE 20%
PSYCHIC 50%
HOLY 80%
Image-AirElemental.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero -

Additional Comments

-AE are one of the 3 elementals you can randomly get from the Conjure Elemental spell. It can be difficult to use the spell because it is expensive, random in what it provides, and each elemental has relatively different characteristics, making it hard to plan for them.
-AE has a high speed main attack that will likely go off before the unit is fatigued can make it all be very close.
-AE are extremely fragile for Ultimate units and the only flying elemental you can get from the Conjure Elmental spell. They come in very large numbers and thus will almost certainly become the first stack in your army unless you are at very high land with a flying unit already first.
-With low Fire/Breath/Poison/Magic/Cold/Paralyze defenses and very low health, they fare very poorly being the #1 stack. They lose especially bad to things like Phoenix, Liches, Wraiths, Mind Rippers, Chimera. They can actually hold their own against Red Dragons, however.
-AE are great as a powerful fatigue stack with their initiative 4 attack if you can get them low enough in your army.