Archer

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Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


Archers are trained bowmen from the barracks. They are trained to shoot arrows towards the target. They can inflict a fair amount of ranged damages on the opponents without any fear of counter attack. However, usually they do not receive any fromal training or equipments in melee combat. So, they are virtually useless in close battles.

Unit Statistics
Name Archer
Magic Speciality Plain
Race Human
Attributes Basic
Power Rank 12
Attack Power 80
Attack Type Missile Ranged
Attack Initiative 3
Counter Attack 0
Extra Attack Power -
Extra Attack Type -
Extra Attack Initiative -
Hit Points 80
Recruit Cost 40.00 Gold 1.00 Population
Upkeep Cost 0.64 Gold
Abilities -
Related Spell -
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 0%
NETHER 0%
PHANTASM 0%
Attack Resistances
MISSILE 0%
FIRE 0%
POISON 0%
BREATH 0%
MAGIC 0%
MELEE 0%
RANGED 0%
LIGHTNING 0%
COLD 0%
PARALYSE 0%
PSYCHIC 0%
HOLY 0%
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero -

Additional Comments

Two very important facts about archers are:

1: No Mana Upkeep. On non-oversummon servers, this allows you to have unlimited archers as fodder. On oversummon servers, they still allow you to have fodder without hitting the negative mana so hard.

2: They are ranged, so they don't get counter attacked (which makes them more useful than militia, pikeman and the like).