Difference between revisions of "Beta:Chain Lightning"

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m (Changed protection level for "Beta:Chain Lightning" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
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{{:Chain Lightning}}
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This is an advanced level spell of the [[Beta:Lightning Strike|Lightning Strike]] spell. It will shoot a powerful bolt of lightning at one enemy group causing heavy lightning damage, leaving it in state of shock which will hinder it's ability to fight. After that, it will split into several smaller lightning bolts which will sweep through the battlefield, harming everything in their way. This spell is very effective against massive amounts of weak units.
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==Effects==
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Deals direct [[LIGHTNING]] damage to ALL enemy stacks, provided they fail to resist the spell. First a random modifier is determined depending on whether the spell is cast,
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*on-color (from 0.00 – 0.04),
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*off-color (0.00 – 0.02),
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*or opposite color (0.00 – 0.01)
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Then that number is added to
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*0.04 on color,
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*0.02 off color,
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*0.01 opposite color
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The resulting number is then multiplied by the caster’s current [[Spell Level]] to arrive at the total Damage per Unit. Multiplying this number by the number of units in the affected stack will determine the total damage dealt to that stack.
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The number determined as Damage per Unit is then multiplied by 50,000 and dealt directly to ONE random enemy stack, provided that stack fails to resist the spell.
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*This additional damage strike is resisted ''separately''.
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**All damage is affected by Unit Resistance and special abilities such as [[Scales]] and [[:Weaken Resistance to|Weakness]]
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Cast on-color, Chain Lightning also reduces the [[Attack Power]] of ALL units who fail to resist the effect (again, resisted ''separately'') according to the following formula:  0.228 * SL / Max Base Erad SL
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[[Category:Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Eradication Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Eradication Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Complex Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Complex Spells (Beta)|{{PAGENAME}}]]

Revision as of 17:05, 18 August 2012

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This is an advanced level spell of the Lightning Strike spell. It will shoot a powerful bolt of lightning at one enemy group causing heavy lightning damage, leaving it in state of shock which will hinder it's ability to fight. After that, it will split into several smaller lightning bolts which will sweep through the battlefield, harming everything in their way. This spell is very effective against massive amounts of weak units.

Spell Statistics
Name Chain Lightning
Magic Speciality Eradication
Rank Complex
Attributes Instant/Battle
Cast Turn -
Cast M.P. 250,000
Research Cost 5,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Deals direct LIGHTNING damage to ALL enemy stacks, provided they fail to resist the spell. First a random modifier is determined depending on whether the spell is cast,

  • on-color (from 0.00 – 0.04),
  • off-color (0.00 – 0.02),
  • or opposite color (0.00 – 0.01)

Then that number is added to

  • 0.04 on color,
  • 0.02 off color,
  • 0.01 opposite color

The resulting number is then multiplied by the caster’s current Spell Level to arrive at the total Damage per Unit. Multiplying this number by the number of units in the affected stack will determine the total damage dealt to that stack.

The number determined as Damage per Unit is then multiplied by 50,000 and dealt directly to ONE random enemy stack, provided that stack fails to resist the spell.

  • This additional damage strike is resisted separately.
    • All damage is affected by Unit Resistance and special abilities such as Scales and Weakness

Cast on-color, Chain Lightning also reduces the Attack Power of ALL units who fail to resist the effect (again, resisted separately) according to the following formula: 0.228 * SL / Max Base Erad SL