Difference between revisions of "Beta:Disintegrate"

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(Effects)
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==Effects==
 
==Effects==
 
Instantly kills a fixed number of units in ONE random enemy stack, provided they do not resist the spell. Total number of units killed is based on the following formula:
 
Instantly kills a fixed number of units in ONE random enemy stack, provided they do not resist the spell. Total number of units killed is based on the following formula:
*1 + 0.04 * SL, rounded to the nearest whole number (on color)
+
*1 + 0.04 * [[Spell Level|SL]], rounded to the nearest whole number (on color)
*1 + 0.02 * SL, rounded to the nearest whole number (off-color)
+
*1 + 0.02 * [[Spell Level|SL]], rounded to the nearest whole number (off-color)
*1 + 0.01 * SL, rounded to the nearest whole number (opposite-color)
+
*1 + 0.01 * [[Spell Level|SL]], rounded to the nearest whole number (opposite-color)
  
 
[[Category:Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Eradication Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Eradication Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Complex Spells (Beta)|{{PAGENAME}}]]
 
[[Category:Complex Spells (Beta)|{{PAGENAME}}]]

Revision as of 23:28, 23 August 2012

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This spell will turn a number of enemy units into a pile of dust. This spell is especially powerful against ultimate units.

Spell Statistics
Name Disintegrate
Magic Speciality Eradication
Rank Complex
Attributes Instant/Battle
Cast Turn -
Cast M.P. 40,000
Research Cost 7,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Instantly kills a fixed number of units in ONE random enemy stack, provided they do not resist the spell. Total number of units killed is based on the following formula:

  • 1 + 0.04 * SL, rounded to the nearest whole number (on color)
  • 1 + 0.02 * SL, rounded to the nearest whole number (off-color)
  • 1 + 0.01 * SL, rounded to the nearest whole number (opposite-color)