Difference between revisions of "Beta:Healing (Spell)"

From TheReincarnation
Jump to: navigation, search
(Effects)
(Effects)
Line 9: Line 9:
 
==Effects==
 
==Effects==
 
Heals a fixed number of [[Hit Points]] to ALL friendly units according to the following formula:
 
Heals a fixed number of [[Hit Points]] to ALL friendly units according to the following formula:
*[2 + (0.005 * SL)] * number of units in the stack (on color)
+
*[2 + (0.005 * [[Spell Level|SL]])] * number of units in the stack (on color)
*0.005 * SL * number of units in the stack (off color)
+
*0.005 * [[Spell Level|SL]] * number of units in the stack (off color)
*0.003 * SL * number of units in the stack (opposite color)
+
*0.003 * [[Spell Level|SL]] * number of units in the stack (opposite color)
  
 
At least one unit for each stack must survive the battle in order to be healed.
 
At least one unit for each stack must survive the battle in order to be healed.

Revision as of 23:18, 23 August 2012

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency.

Spell Statistics
Name Healing (Spell)
Magic Speciality Ascendant
Rank Simple
Attributes Instant/Battle
Cast Turn -
Cast M.P. 500
Research Cost 600
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Heals a fixed number of Hit Points to ALL friendly units according to the following formula:

  • [2 + (0.005 * SL)] * number of units in the stack (on color)
  • 0.005 * SL * number of units in the stack (off color)
  • 0.003 * SL * number of units in the stack (opposite color)

At least one unit for each stack must survive the battle in order to be healed.