Difference between revisions of "Beta:Resurrection"

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(Effect)
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==Effect==  
 
==Effect==  
 
Resurrects a fixed NUMBER of units in ALL stacks according to the following formula:
 
Resurrects a fixed NUMBER of units in ALL stacks according to the following formula:
*33.68 * SL / Max Ascendant SL
+
*33.68 * SL / Max Base Ascendant SL
*8.6 * SL / Max Ascendant SL
+
*8.6 * SL / Max Base Ascendant SL
*4.3 * SL / Max Ascendant SL
+
*4.3 * SL / Max Base Ascendant SL
  
 
At least one unit for each stack must survive the battle in order to be healed.
 
At least one unit for each stack must survive the battle in order to be healed.

Revision as of 11:37, 19 August 2012

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This powerful magic spell calls upon the favor of God to bring life back to the dead from the battlefield. Troops which have perished in battle may be resurrected to fight again.

Spell Statistics
Name Resurrection
Magic Speciality Ascendant
Rank Complex
Attributes Instant/Battle
Cast Turn -
Cast M.P. 20,000
Research Cost 5,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effect

Resurrects a fixed NUMBER of units in ALL stacks according to the following formula:

  • 33.68 * SL / Max Base Ascendant SL
  • 8.6 * SL / Max Base Ascendant SL
  • 4.3 * SL / Max Base Ascendant SL

At least one unit for each stack must survive the battle in order to be healed.

Usage

  • Use this spell together with units that have Healing ability, and/or the Strange Metallic Can
  • Best used on Ultimate units, as the total number of units resurrected is rather low.
  • Resurrection is applied before other healing calculations (SMC/Healing/etc):
    • After the number of resurrected units is calculated, other healing effects are worked out normally on the remaining units (original units lost MINUS # saved by res)
    • Eg. 1000 Archangels are slain. 30 are Resurrected. AA's healing will save 30% of 970, or 291. The total saved would then be 321 of 1000.