Difference between revisions of "Bless"
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*if OPPOSITE: effect = 0.00003*SL | *if OPPOSITE: effect = 0.00003*SL | ||
*It is fixed at the beginning of the battle, and the final determined percentage is applied to all attacks | *It is fixed at the beginning of the battle, and the final determined percentage is applied to all attacks | ||
+ | |||
+ | e.g.: Cast by a mage with SL 452, archangels receive 9% more [[Accuracy]] to all attacks | ||
<noinclude> | <noinclude> |
Revision as of 20:16, 3 May 2013
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
A basic spell of priestly magic, grants God's blessing on your units; Your troops are fighting with better accuracy when blessed with this spell.
Spell Statistics | |
Name | Bless |
Magic Speciality | Ascendant |
Rank | Simple |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 700 |
Research Cost | 700 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Raises Accuracy of one random allied stack:
- if ONCOLOR: effect = 0.0002*SL
- if OFFCOLOR: effect = 0.00006*SL
- if OPPOSITE: effect = 0.00003*SL
- It is fixed at the beginning of the battle, and the final determined percentage is applied to all attacks
e.g.: Cast by a mage with SL 452, archangels receive 9% more Accuracy to all attacks