Difference between revisions of "Confuse"

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(Effects)
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&nbsp;&nbsp;&nbsp;&nbsp;    For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells<br><br>
 
&nbsp;&nbsp;&nbsp;&nbsp;    For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells<br><br>
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 +
Formula for decreasing spell success is:
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on color: * (1 - (0.0012 * SL))
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offcolor: * (1 - (0.0009 * SL))
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opposite: * (1 - (0.0006 * SL))
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 +
for SPL 600, on color would multiply the success rate by 28%, offcolor would multiply it by 46% while opposite color would multiply it by 64%
  
 
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Revision as of 00:21, 20 March 2013

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This enchantment will leave your enemy in a state of perpetual confusion. Your enemy will have difficulty casting spells as they cannot concentrate on their enchantments. It will also hinder his dispel ability.

Spell Statistics
Name Confuse
Magic Speciality Phantasm
Rank Average
Attributes Enchantment
Cast Turn 5
Cast M.P. 10,000
Research Cost 2,000
Upkeep Cost 300 m.p.
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

  • Decreases target's chance for spell success and descreases dispelling capabilities.
  • Formula:

     New cost = Original Cost*(1+modifier*sl)

     On/off/opposite color: modifier = .0025/.0018/.0012
     On arch server: modifier = .004175/.003/.002

     For on color confuse it is SL * .0025 + 1 = extra cost to dispel spells

Formula for decreasing spell success is: on color: * (1 - (0.0012 * SL)) offcolor: * (1 - (0.0009 * SL)) opposite: * (1 - (0.0006 * SL))

for SPL 600, on color would multiply the success rate by 28%, offcolor would multiply it by 46% while opposite color would multiply it by 64%