Difference between revisions of "Double Time"

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<noinclude>
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]]
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]]
 
[[Category:Average Spells]] [[Category:Initiative Modifiers]]
 
[[Category:Average Spells]] [[Category:Initiative Modifiers]]
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</noinclude>

Revision as of 08:46, 27 August 2010

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This spell will cause your units to move more quickly and efficiently. The affected units will attack the enemy with greater accuracy and initiative. Area of effect: 1 random stack.

Magic Specialty: Icon PHANTASM.gif
Rank: Average
Type: Instant/Battle
Cast Turn: 0
Cast M.P.: 3,500
Research Cost: 1,500
Upkeep: None
Related Unit: None

Effects

  • Double Time has 2 different effects. Each effect independently targets a random friendly stack. Note that some or all of the effects may target the same stack. The effects are:
    • Increases Initiative of targetted stack by 1.
    • Increases Accuracy of targetted stack by 12.5%.

(Confirmed Nov/09, oncolor at 589SL).

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