Hallucination

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Revision as of 08:37, 20 March 2006 by Groentje (talk | contribs) (note)
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Hallucination

This ultimate enchantment will create a powerful illusion capable of covering your entire country. Invading armies will have difficulty locating your country and will sometimes walk through the heart of your country without realizing it.

Magic Speciality: PHANTASM

Rank: ULTIMATE

Type: ENCHANTMENT SELFONLY

Cast Turn: 10

Cast M.p.: 200,000

Research Cost: 40,000

Upkeep: 1,000 m.p.

effect

When a mage attacks you, chance the attacker cannot find your country.

  • The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
  • The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.
  • The defender does NOT get a counter for a hallucination-blocked attack.
  • Chance for blocking using Hallucination depends on spell levels from caster and attacker.
    • The greater the difference, the greater is the chance of missing.

In practice:

  • half of the mages gives up, the other half just tries again.
  • you cast this spell at the end of a run
  • This is a nice thing to have when you attacked a black mage and you expect to be devil-countered

note

This spell is very expensive for the reward that it gives.

Only adviseable in war, or if you really want to prevent as many randoms as possible.


Many players just ignore halucination-blocked attacks, and random again. See ROE.