Sunray

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Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

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This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.

Magic Specialty: Icon VERDANT.gif
Rank: Complex
Type: Enchantment SelfOnly
Cast Turn: 10
Cast M.P.: 50,000
Research Cost: 5,000
Upkeep: 100 MP
Related Unit: None

Effect

The enchantment gives increased protection (spell resistance) against Icon NETHER.gif Nether and Icon PHANTASM.gif Phantasm magic.

  • On-color Icon VERDANT.gif, Spell level 436: 37% resistance to Phantasm and Nether magic
  • Adjacent color Icon ASCENDANT.gif, Icon ERADICATION.gif, spell level 421: 8% resistance to Phantasm and Nether Magic
  • Opposite-color Icon PHANTASM.gif,Icon NETHER.gif: spell level 609: 4% resistance to Phantasm and Nether magic
  • Gods, i.e. on-color Spell level 777: 66% resistance to Phantasm and Nether magic

Additional notes: cast with red SL 476 : 9% red SL 600: 12% resistance to Phantasm and Nether Magic Cast with blue,: spell level 609 + 4 (613) from Grand enchanter : 5% resistance to Phantasm and Nether magic

Usage

On low land, off-color Sunray is hardly worth its upkeep and the ten (10!) turns of casting the spell. For green mages, it is worth maintaining this spell - if you can afford the m.p. next to enchantments like Plant Growth, Weather Summoning, Nature's Favor

On big land, non-green mages may consider to cast Sunray to max out their color resistances