Archwar:Knight
Knights are horsemen trained at the barracks. The title of Knight is usually granted by His Royal Highness to those of ascending social status, or in the accomplishment of a brave deed in his Majesty's service. They are honoured warriors, veterans of military experience. Their power is reflected in their hiring costs. However, their cost and abilities are less than their brethren, the Paladin and the Knight Templars.
Unit Statistics | |
Name | Knight |
Magic Speciality | Ascendant |
Race | Human |
Attributes | Special |
Power Rank | 23 |
Attack Power | 250 |
Attack Type | Melee |
Attack Initiative | 2 |
Counter Attack | 50 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 200 |
Recruit Cost | 120.00 Gold 0.10 M.P. 1.00 Population |
Upkeep Cost | 2.80 Gold 0.02 M.P. |
Abilities | Large Shield, Recruit Speed -15% |
Related Spell | - |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 0% |
FIRE | 0% |
POISON | 0% |
BREATH | 0% |
MAGIC | 0% |
MELEE | 0% |
RANGED | 0% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 0% |
PSYCHIC | 0% |
HOLY | 0% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | Shield Maiden & White Knight |
Recommended Role: Fodder