Difference between revisions of "SIEGE"

From TheReincarnation
Jump to: navigation, search
m (Reverted edit of 213.133.102.67, changed back to last version by Alzorath)
 
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Normal units have 30% accuracy in [[regular]] attacks, and 20% accuracy in [[siege]] attacks.
+
Units with the ability perform better in [[Siege]] attacks, than other units.
Units with the [[SIEGE|Siege]] ability always have 30% accuracy.
 
  
 +
 +
Normal units have
 +
* 30% accuracy in [[regular]] attacks,
 +
* 20% accuracy in [[siege]] attacks (except [[Flying]] units also have 30% accuracy, because the [[Siege]] accuracy penalty does not apply to them).
 +
 +
 +
Units with the [[SIEGE|Siege]] ability
 +
* have 30% accuracy in [[regular]] attacks,
 +
* also have 30% accuracy in [[siege]] attacks.
 +
 +
 +
A related abilty is [[Marksmanship]] - that adds +10% accuracy, indifferent of [[Regular]] or [[Siege]] attack
  
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]

Latest revision as of 00:18, 24 February 2008

Units with the ability perform better in Siege attacks, than other units.


Normal units have

  • 30% accuracy in regular attacks,
  • 20% accuracy in siege attacks (except Flying units also have 30% accuracy, because the Siege accuracy penalty does not apply to them).


Units with the Siege ability

  • have 30% accuracy in regular attacks,
  • also have 30% accuracy in siege attacks.


A related abilty is Marksmanship - that adds +10% accuracy, indifferent of Regular or Siege attack

Unit Abilities | Units