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− | <table>
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− | <tr><td>'''[[Additional Strike|ADDITIONAL STRIKE]]''' - unit will strike twice with its primary weapon
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− | </td></tr>
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− | <br>
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− | <tr><td>'''ATTDEF AGAINST''' - unit will fight better against given race
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− | </td></tr>
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− | <tr><td>'''BEAUTY''' - any unit attacking unit with beauty will suffer -5% accuracy penalty
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− | </td></tr>
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− | <tr><td>'''BURSTING''' - when attacked, unit bursts with given element, dealing 10000 damage
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− | </td></tr>
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− | <tr><td>'''CHARM''' - attacks or counter attacks on unit with charm are half as effective
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− | </td></tr>
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− | <tr><td>'''CLUMSINESS''' - unit with clumsiness has penalty of -10% accuracy
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− | </td></tr>
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− | <tr><td>'''ENDURANCE''' - units with endurance suffer half combat penalty after every attack/counter (5%)
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− | </td></tr>
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− | <tr><td>'''FEAR''' - any unit attacking unit with fear will suffer penalty of 15% accuracy
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− | </td></tr>
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− | <tr><td>'''FLYING''' - flying units will not be attacked by melee units, and have no siege penalty
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− | </td></tr>
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− | <tr><td>'''[[Healing|HEALING]]''' - 30% of slain units with healing will be resurrected after battle, as long as there are survivors
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− | </td></tr>
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− | <tr><td>'''LARGE SHIELD''' - damage from ranged attacks on units with large shield will be halved
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− | </td></tr>
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− | <tr><td>'''MARKSMANSHIP''' - unit with marksmanship has bonus of 10% accuracy
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− | </td></tr>
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− | <tr><td>'''PIKE''' - any unit with initiative 2 attacking units with pike will suffer penalty of 1 initiative.
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− | </td></tr>
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− | <tr><td>'''[[Recruit Speed|RECRUIT SPEED]]''' - increases recruit speed (negative value decreases)
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− | </td></tr>
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− | <tr><td>'''REGENERATION''' - 20% of slain units with regeneration will be resurrected after battle, as long as there are survivors
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− | </td></tr>
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− | <tr><td>'''SCALES''' - unit with scales will receive 25% less damage from any kind of attack
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− | </td></tr>
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− | <tr><td>'''[[Siege|SIEGE]]''' - in siege attack, attacker suffers penalty of -10% accuracy. unit with Siege ability will not suffer such penalty
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− | </td></tr>
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− | <tr><td>'''STEAL LIFE''' - 5% of damage by units with steal life will be turned to hit points of this unit. if the unit has more life than the beginning of battle, the number of units will be increased
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− | </td></tr>
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− | <tr><td>'''SWIFT''' - units attacking units with swift will suffer penalty of -10 % accuracy
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− | </td></tr>
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− | <tr><td>'''WEAKNESS TO''' - given attack type on the unit which has weakness to will deal twice damage
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− | </td></tr>
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− | <table>
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