Difference between revisions of "Nature's Lore"
m |
|||
Line 1: | Line 1: | ||
− | + | {{Spellnav}} | |
Rank: Ultimate<br> | Rank: Ultimate<br> |
Revision as of 21:39, 17 March 2008
![Icon ERADICATION.gif](/images/c/c6/Icon_ERADICATION.gif)
![Icon VERDANT.gif](/images/d/d4/Icon_VERDANT.gif)
![Icon ASCENDANT.gif](/images/2/2a/Icon_ASCENDANT.gif)
![Icon PHANTASM.gif](/images/9/90/Icon_PHANTASM.gif)
![Icon NETHER.gif](/images/d/d8/Icon_NETHER.gif)
![Icon PLAIN.gif](/images/2/2f/Icon_PLAIN.gif)
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Rank: Ultimate
Type: Enchantment/Self
Cost: 10 turns, 300,000 MP
Upkeep: 150 MP
Effect
- Increases your exploring
- with +50% (i.e. to 150%) up to the server's exploration limit (if present on your server, i.e. upto 3500 acres)
- always with at least +1 acre/turn, even when you are above exploring limit and would have explored 0 acres without Nature's Lore.
- Gives a bonus to Elven units
- 14% AP boost (at normal
Spell Level).
- 7% accuracy bonus (at normal
Spell Level).
- 14% AP boost (at normal
- Gives a bonus to Animal units
Note
In the far past, Nature's lore did other stuff (such as reducing your mana generation with 30%, and giving 1 acre each turn you moved). This is no longer the case.