Difference between revisions of "Plant Growth"
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* +74% AP/Counter/HP (SL 493) | * +74% AP/Counter/HP (SL 493) | ||
* +76% AP/Counter/HP (SL 506) | * +76% AP/Counter/HP (SL 506) | ||
+ | <br> | ||
+ | *''For {{black}}'' | ||
+ | * +25% AP/Counter/HP (SL 509) | ||
<br> | <br> | ||
* Reinforcements are not Plant Growth-boosted (not on attack, not on defense). | * Reinforcements are not Plant Growth-boosted (not on attack, not on defense). |
Revision as of 13:46, 25 October 2008
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This powerful spell is able to affect only treefolk creatures. It uses the energy of nature to make them grow to a considerable size, and maintain that size for as long as the spell is still in effect.
Magic Specialty: | |
Rank: | Complex |
Type: | Enchantment SelfOnly |
Cast Turn: | 3 |
Cast M.P.: | 30,000 |
Research Cost: | 3,000 |
Upkeep: | 250 MP |
Related Unit: | None |
Effects
- Increases the HP, counter and Primary AP of all treefolk units: Treant, Mandrake, and Creeping Vines [1].
- The % increase is proportionate to your spell level and your magic speciality.
- 0.535% increase per Spell Level when casted on-color.
- For normal green spell level (ultimate server) it is 3x normal.
- The % increase is proportionate to your spell level and your magic speciality.
- Reinforcements are not Plant Growth-boosted (not on attack, not on defense).
- The boost works for the base power (as indicated in the Encyclopedia).
Usage Tip
- (re)cast this when you have magic favor (extra spell level, the effect stays as long as you upkeep the enchantment).
- Nature's most-favoured status gives extreme Plant Growth enchantment.
- Since all boosts are applied to the base stats of a unit, PGed tree units are improved less relative to other units by simple AP/HP boosts. For example, a 10% AP boost from a hero is effectively only 3.3% to a PGed tree.