Difference between revisions of "Protection"
m (→Council protection) |
m (→Damage protection: fixed wording to make more accurate) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. | + | Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. These different kinds of protection are related to battles, power, land and troop loss. Mages that are subject to admin interference, are freshly reincarnated and freshly killed mages are also prevented from being attacked. |
+ | |||
+ | In the ranklist, [[Mage Status]] is indicated with one character codes. | ||
=Protection Status List= | =Protection Status List= | ||
Line 8: | Line 10: | ||
<tr><td>D</td><td> | <tr><td>D</td><td> | ||
==Damage protection== | ==Damage protection== | ||
− | * Over 30% of cumulative [[Net Power]]-loss in battles (siege,regular,pillage) over last 24 hours (moving window protection) | + | * Over 30% of cumulative [[Net Power]]-loss in battles (siege,regular,pillage) over last 24 hours (moving window protection). |
− | * No new attacks possible, [[counters]] can still be taken. | + | * Status report displays this message: "Heavy damage makes travel to your land difficult. The situation will not improve until hh:mm:ss." |
+ | * No new attacks possible, [[counters]] can still be taken. (Note: this can extend the time spent in Damage Protection, as you have lost NP again). | ||
* [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage. | * [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage. | ||
* Status lasts, regardless of activities by the mage during protection, with exception: | * Status lasts, regardless of activities by the mage during protection, with exception: | ||
Line 47: | Line 50: | ||
</td></tr> | </td></tr> | ||
<tr><td>A</td><td> | <tr><td>A</td><td> | ||
+ | |||
==[[Groentje_Players_Manual_Ch2#The_First_120_Turns|Apprentice]] protection== | ==[[Groentje_Players_Manual_Ch2#The_First_120_Turns|Apprentice]] protection== | ||
* first 120 [[turns]], | * first 120 [[turns]], | ||
Line 52: | Line 56: | ||
* messaging and starting/joining guild possible (used a lot when server is just restarted) | * messaging and starting/joining guild possible (used a lot when server is just restarted) | ||
</td></tr> | </td></tr> | ||
+ | <tr><td>F</td><td> | ||
+ | |||
+ | ==[[Frozen Hell]] protection== | ||
+ | * The game admin has decided to stop this mage from participating in the game. | ||
+ | * This is a punishment for cheating. The player can email the admin to complain, but usually punishment is not without reason. | ||
+ | * Mages with open counters can attack the Frozen mage, other mages cannot. | ||
+ | * Frozen mage can be suicided soon as all counters have run out. No other option is available for this mage.</td></tr> | ||
<tr><td>N</td><td> | <tr><td>N</td><td> | ||
Line 66: | Line 77: | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
+ | [[Category:Terminology]] |
Latest revision as of 23:06, 30 November 2009
Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. These different kinds of protection are related to battles, power, land and troop loss. Mages that are subject to admin interference, are freshly reincarnated and freshly killed mages are also prevented from being attacked.
In the ranklist, Mage Status is indicated with one character codes.
Contents
Protection Status List
Symbol in Ranklist |
Explanation |
D |
Damage protection
|
P |
Council protection
|
"-" |
Pillage protection
|
not indicated |
Volcano Eruption protection |
M |
Meditation protection
Meditating mages cannot be attacked. |
A |
Apprentice protection
|
F |
Frozen Hell protection
|
N |
Novice protection
|
X |
Cemetery mage
|