Difference between revisions of "Protection"
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− | Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. | + | Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. These different kinds of protection are related to battles, power, land and troop loss. Mages that are subject to admin interference, are freshly reincarnated and freshly killed mages are also prevented from being attacked. |
+ | |||
+ | In the ranklist, [[Mage Status]] is indicated with one character codes. | ||
=Protection Status List= | =Protection Status List= | ||
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<tr><td>D</td><td> | <tr><td>D</td><td> | ||
==Damage protection== | ==Damage protection== | ||
− | * Over 30% of cumulative [[ | + | * Over 30% of cumulative [[Net Power]]-loss in battles (siege,regular,pillage) over last 24 hours (moving window protection). |
− | * No new attacks possible, [[counters]] can still be taken. | + | * Status report displays this message: "Heavy damage makes travel to your land difficult. The situation will not improve until hh:mm:ss." |
+ | * No new attacks possible, [[counters]] can still be taken. (Note: this can extend the time spent in Damage Protection, as you have lost NP again). | ||
* [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage. | * [[Spells]], [[Items]], [[Enchantments]] still possible to be cast on mage. | ||
* Status lasts, regardless of activities by the mage during protection, with exception: | * Status lasts, regardless of activities by the mage during protection, with exception: | ||
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</td></tr> | </td></tr> | ||
<tr><td>P</td><td> | <tr><td>P</td><td> | ||
+ | |||
==Council protection== | ==Council protection== | ||
* In the first 2000 turns, lost all units and dropped below 1500 acres of land | * In the first 2000 turns, lost all units and dropped below 1500 acres of land | ||
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* Unique item may set this status once, for 24 hours. | * Unique item may set this status once, for 24 hours. | ||
</td></tr> | </td></tr> | ||
− | <tr><td> | + | <tr><td>"-"</td><td> |
+ | |||
==[[Pillage]] protection== | ==[[Pillage]] protection== | ||
* Max 10 pillages in last 24 hours (moving window protection) | * Max 10 pillages in last 24 hours (moving window protection) | ||
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</td></tr> | </td></tr> | ||
<tr><td>not indicated</td><td> | <tr><td>not indicated</td><td> | ||
− | ==[[ | + | ==[[Volcano Eruption]] protection== |
− | * Max 10 [[ | + | * Max 10 [[Volcano Eruption|VEs]] in last 24 hours (moving window protection) |
− | * Additional incoming [[ | + | * Additional incoming [[Volcano Eruption|VEs]] are prevented (blocked caster does not lose [[mana]] and [[turns]]). |
</td></tr> | </td></tr> | ||
<tr><td>M</td><td> | <tr><td>M</td><td> | ||
+ | |||
==[[Meditation]] protection== | ==[[Meditation]] protection== | ||
* On entering mediation, no offensive actions (attacks, spells, enchants) in last 24 hours, not [[Armageddon]] caster, not [[Armageddon]] beyond 4th seal. | * On entering mediation, no offensive actions (attacks, spells, enchants) in last 24 hours, not [[Armageddon]] caster, not [[Armageddon]] beyond 4th seal. | ||
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</td></tr> | </td></tr> | ||
<tr><td>A</td><td> | <tr><td>A</td><td> | ||
− | ==[[Apprentice]] protection== | + | |
− | * first 120 turns, little interaction with other mages possible | + | ==[[Groentje_Players_Manual_Ch2#The_First_120_Turns|Apprentice]] protection== |
− | * messaging and starting/joining guild possible | + | * first 120 [[turns]], |
+ | * little interaction with other mages possible | ||
+ | * messaging and starting/joining guild possible (used a lot when server is just restarted) | ||
</td></tr> | </td></tr> | ||
+ | <tr><td>F</td><td> | ||
+ | |||
+ | ==[[Frozen Hell]] protection== | ||
+ | * The game admin has decided to stop this mage from participating in the game. | ||
+ | * This is a punishment for cheating. The player can email the admin to complain, but usually punishment is not without reason. | ||
+ | * Mages with open counters can attack the Frozen mage, other mages cannot. | ||
+ | * Frozen mage can be suicided soon as all counters have run out. No other option is available for this mage.</td></tr> | ||
<tr><td>N</td><td> | <tr><td>N</td><td> | ||
+ | |||
==[[Novice]] protection== | ==[[Novice]] protection== | ||
− | * dummy mage created by tutorial engine | + | * dummy mage created by tutorial engine. |
− | * no interaction with other mages possible | + | * no interaction with other mages possible (if you CAN, report the bug!) |
</td></tr> | </td></tr> | ||
− | <tr><td> | + | <tr><td>X</td><td> |
==Cemetery mage== | ==Cemetery mage== | ||
− | * Dead mage that has not yet been logged in to since death. | + | * Dead mage that has not yet been logged in to since death (player has not seen 'You have been executed' message). |
+ | * Guild membership is displayed, up to 3 days after leaving guild. | ||
* No interaction with other mages possible | * No interaction with other mages possible | ||
</td></tr> | </td></tr> | ||
</table> | </table> | ||
+ | [[Category:Terminology]] |
Latest revision as of 23:06, 30 November 2009
Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. These different kinds of protection are related to battles, power, land and troop loss. Mages that are subject to admin interference, are freshly reincarnated and freshly killed mages are also prevented from being attacked.
In the ranklist, Mage Status is indicated with one character codes.
Contents
Protection Status List
Symbol in Ranklist |
Explanation |
D |
Damage protection
|
P |
Council protection
|
"-" |
Pillage protection
|
not indicated |
Volcano Eruption protection |
M |
Meditation protection
Meditating mages cannot be attacked. |
A |
Apprentice protection
|
F |
Frozen Hell protection
|
N |
Novice protection
|
X |
Cemetery mage
|