Difference between revisions of "Guild:Water Elemental"

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Revision as of 08:10, 31 August 2010

Encyclopedia (Guild) | Units | Spells | Items | Heroes | Skills | Resources
Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units


From the depths of the deepest sea, water elementals are sent by the great god of the oceans to aid in your conquest. Poisonous to the touch and impervious to five types of attacks, water elementals are the bane of Terra.

Unit Statistics
Name Water Elemental
Magic Speciality Phantasm
Race Elemental
Attributes Summon, No Market
Power Rank 19,406
Attack Power 400,000
Attack Type Poison Ranged
Attack Initiative 2
Counter Attack 5,000
Extra Attack Power -
Extra Attack Type -
Extra Attack Initiative -
Hit Points 72,000
Recruit Cost -
Upkeep Cost 30 M.P.
Abilities Endurance
Related Spell -
Spell Resistances
ASCENDANT 0%
VERDANT 0%
ERADICATION 80%
NETHER 75%
PHANTASM 35%
Attack Resistances
MISSILE 100%
FIRE 50%
POISON 100%
BREATH 0%
MAGIC 50%
MELEE 100%
RANGED 75%
LIGHTNING 100%
COLD 25%
PARALYSE 100%
PSYCHIC 50%
HOLY 80%
WaterElemental.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero Valkyrie


Recommended Role: Tactical tank, Poison sniper

 

Recommended Pairing:

White - Unicorn to tank and trade favorably, Knight Templar to tank, Empyrean Inquisitor to snipe

Blue - Ice Elemental to tank and trade favorably, Mind Ripper/Siren to snipe

Black - Vampire to tank and trade favorably, Bulwark Horror to tank, Lich/Dark Elf Magician/Demon Knight/Unholy Reaver to snipe

Red - Red Dragon/Chimera/Efreeti to tank and trade favorably, Storm Giant/Dwarven Shaman to snipe

Green - Earth Elemental to tank and trade favorably, Treant to tank, Phoenix/Werebear to snipe