Archwar:Water Elemental
From the depths of the deepest sea, water elementals are sent by the great god of the oceans to aid in your conquest. Poisonous to the touch and impervious to five types of attacks, water elementals are the bane of Terra.
Unit Statistics | |
Name | Water Elemental |
Magic Speciality | Phantasm |
Race | Elemental |
Attributes | Summon, No Market |
Power Rank | 19,406 |
Attack Power | 400,000 |
Attack Type | Poison Ranged |
Attack Initiative | 2 |
Counter Attack | 5,000 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 72,000 |
Recruit Cost | - |
Upkeep Cost | 60.00 M.P. |
Abilities | Endurance |
Related Spell | - |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 80% |
NETHER | 75% |
PHANTASM | 35% |
Attack Resistances | |
MISSILE | 100% |
FIRE | 50% |
POISON | 100% |
BREATH | 0% |
MAGIC | 50% |
MELEE | 100% |
RANGED | 75% |
LIGHTNING | 100% |
COLD | 25% |
PARALYSE | 100% |
PSYCHIC | 50% |
HOLY | 80% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | Valkyrie |
Recommended Role: Tactical tank, Poison sniper
Recommended Pairing:
White - Unicorn to tank and trade favorably, Knight Templar to tank, Empyrean Inquisitor to snipe
Blue - Ice Elemental to tank and trade favorably, Mind Ripper/Siren to snipe
Black - Vampire to tank and trade favorably, Bulwark Horror to tank, Lich/Dark Elf Magician/Demon Knight/Unholy Reaver to snipe
Red - Red Dragon/Chimera/Efreeti to tank and trade favorably, Storm Giant/Dwarven Shaman to snipe
Green - Earth Elemental to tank and trade favorably, Treant to tank, Phoenix/Werebear to snipe