Difference between revisions of "Siege"
m |
|||
Line 1: | Line 1: | ||
+ | Siege is a word with double meaning in TR. | ||
+ | * It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts) | ||
+ | * It is also a unit ability (giving a bonus in battles) | ||
+ | |||
+ | =Siege type attack= | ||
+ | |||
+ | =Unit ability SIEGE= | ||
+ | |||
+ | |||
The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle. | The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle. | ||
Revision as of 09:19, 4 March 2006
Siege is a word with double meaning in TR.
- It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
- It is also a unit ability (giving a bonus in battles)
Siege type attack
Unit ability SIEGE
The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.
Units with ability Siege -
Catapult |
Iron Golem |
Titan |