Difference between revisions of "Solo:Fool's Gold"

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m (Protected "Solo:Fool's Gold" ([edit=sysop] (indefinite) [move=sysop] (indefinite)))
m (Changed protection level for "Solo:Fool's Gold" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
 
(No difference)

Latest revision as of 05:15, 20 October 2010

Encyclopedia (Solo) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This spell will magically transport geld from your enemy's coffers into your treasury and leave useless fool's gold behind to hide your gain. Some of the stolen geld, however, get lost to the void while being teleported.

Spell Statistics
Name Fool's Gold
Magic Speciality Phantasm
Rank Ultimate
Attributes Instant
Cast Turn 5
Cast M.P. 100,000
Research Cost 10,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effect

removes a random amount of Geld from a target of your choice. you get a portion of it, but the portion that you get is random.


Note

this is one of the best spells to use when trying to kill a red mage considering how high the geld upkeep is for red units.

This spell is not ranged, the amounts of geld stolen, and lost, are completely random, within a range.