Difference between revisions of "Djinni"
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+ | == Additional Comments == | ||
+ | Djinni are one of the most common mono-stacks for Blue when powering up or recovering. Coupled with the many single target buffs Blue has, they can be very difficult to kill en masse. But their high cost makes them vulnerable to pillages. | ||
+ | |||
+ | Their Magic/Lightning attacks means they can not activate a Phoenix fireburst and their solid melee resists means they can survive okay against Griffons or if forced to the ground via Call Hurricane. Still, they aren't amazingly resistant to fire/breath and reds can be trouble. | ||
+ | |||
+ | They are a good addition to any deep stack set-up. |
Revision as of 03:31, 1 January 2011
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
When an ancient mage of lore wished for more wishes from a Djinni in a lamp, the last thing he expected was for more Djinni to appear in the mortal realm of Terra; as the sages say, people should be careful what they wish for. Djinni are magical beings that fight for their masters until they are freed from their duty, either by their masters granting their freedom or through their own deaths.
Unit Statistics | |
Name | Djinni |
Magic Speciality | Phantasm |
Race | Elemental |
Attributes | Summon |
Power Rank | 1,700 |
Attack Power | 8,000 |
Attack Type | Magic |
Attack Initiative | 2 |
Counter Attack | 1,200 |
Extra Attack Power | 12,000 |
Extra Attack Type | Lightning Ranged |
Extra Attack Initiative | 3 |
Hit Points | 7,650 |
Recruit Cost | - |
Upkeep Cost | 2.5 M.P. |
Abilities | Flying, Marksmanship |
Related Spell | Summon Djinni |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 50% |
NETHER | 65% |
PHANTASM | 20% |
Attack Resistances | |
MISSILE | 80% |
FIRE | 60% |
POISON | 0% |
BREATH | 60% |
MAGIC | 50% |
MELEE | 80% |
RANGED | 95% |
LIGHTNING | 90% |
COLD | 50% |
PARALYSE | 40% |
PSYCHIC | 50% |
HOLY | 50% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Additional Comments
Djinni are one of the most common mono-stacks for Blue when powering up or recovering. Coupled with the many single target buffs Blue has, they can be very difficult to kill en masse. But their high cost makes them vulnerable to pillages.
Their Magic/Lightning attacks means they can not activate a Phoenix fireburst and their solid melee resists means they can survive okay against Griffons or if forced to the ground via Call Hurricane. Still, they aren't amazingly resistant to fire/breath and reds can be trouble.
They are a good addition to any deep stack set-up.