Difference between revisions of "Slow"
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+ | This spell will cause enemy units to slow down dramatically as their mind and body become less aware of the passage of time. Slower creatures will not be able to attack at all for the duration of the battle. Area of effect: all enemy units. | ||
+ | | image = | ||
+ | | unit = | ||
+ | }} | ||
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==Effects== | ==Effects== | ||
− | Decrease | + | *Decrease all enemy units' initiative by 1 |
− | Does NOT work if offcolor casting (i.e. for red, green, black and white mages it sucks) | + | *Does NOT work if offcolor casting (i.e. for red, green, black and white mages it sucks) |
+ | |||
+ | *If a target's initiative is reduced to 0, that particular Primary or Secondary attack is nullified. | ||
==Notes== | ==Notes== | ||
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as the item also targets all units. The combination causes a two point reduction in initiave if both spell and item go through all neccessary resistances. | as the item also targets all units. The combination causes a two point reduction in initiave if both spell and item go through all neccessary resistances. | ||
+ | <noinclude> | ||
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | ||
− | [[Category:Complex Spells]] | + | [[Category:Complex Spells]] [[Category:Initiative Modifiers]] |
+ | </noinclude> |
Latest revision as of 19:36, 13 January 2011
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will cause enemy units to slow down dramatically as their mind and body become less aware of the passage of time. Slower creatures will not be able to attack at all for the duration of the battle. Area of effect: all enemy units.
Spell Statistics | |
Name | Slow |
Magic Speciality | Phantasm |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 8,000 |
Research Cost | 4,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Decrease all enemy units' initiative by 1
- Does NOT work if offcolor casting (i.e. for red, green, black and white mages it sucks)
- If a target's initiative is reduced to 0, that particular Primary or Secondary attack is nullified.
Notes
Totally awesome in defense with the item: The spider's web as the item also targets all units. The combination causes a two point reduction in initiave if both spell and item go through all neccessary resistances.