Difference between revisions of "Beta:White Knight"
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Revision as of 20:52, 5 August 2011
Eradication Heroes | Verdant Heroes | Ascendant Heroes | Phantasm Heroes | Nether Heroes | Plain Heroes
Hero Abilities | Battle Heroes | Nonbattle Heroes | All Heroes
The White Knight is a noble warrior, clad in glistening armor and hailing from the northern regions of ice and snow where even the Archmagi dare not travel. White Knights are gallant, and all but fearless in battle, living to slay the nightmares of others. Any man would be proud to serve under the leadership of one of these legends, and many knights come to offer their swords to them. There are legends about White Knights so powerful, that they could slay even the dragons of Terra in single combat.
Hero Statistics | |
Profession | White Knight |
Magic Speciality | Ascendant |
Race | Human |
Attributes | Mercenary |
Gender | Male |
Attack Power | 10000 + 5000*level |
Attack Type | Melee Holy |
Counter Attack | 2000 + 1000*level |
Hit Points | 4000 + 2000*level |
Upkeep Cost | 5000 + 2500*level gold 5 + 2.5*level m.p. |
Abilities | Valor (9) Honor (16) Dragonslayer (20) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Battle: Valor (Obtained at level 9)
- Increases Primary and Counter AP of all your units by 3% + 1% per skill level
- Does not affect secondary attacks
Passive: Honor (Inspire) (Obtained at level 16)
- Creates 1-9 Knight (Preacher)/turn per skill level
- On every servers Honor has been replaced by Inspire and creates Preachers instead of Knights
- There is a display bug in Audience where the skill doesn't show properly. Krystalline requests to be sued to fix it.
Battle: Dragonslayer (Obtained at level 20)
- Increases damage dealt to Dragons by 10% + 5% per skill level by all your units
Preferred Units
- Increases the efficiency of on-color humans (Catapult/Crusader/High Priest/Knight/Knight Templar/Paladin/Preacher) only.
- Will always prioritize commanding on-color Human stacks.