Difference between revisions of "Rust Armor"
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+ | | description = | ||
+ | Calling upon the power of nature, the caster brings forth a shower of acidic rain upon the enemy. The rain will corrode any normal metal items upon contact. Thus, making those heavily armored much less resistant to melee attacks. | ||
+ | | image = | ||
+ | | unit = | ||
+ | }} | ||
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==Effects== | ==Effects== | ||
− | + | Lowers [[MELEE]] resistance of ALL of opponent's units that fail to resist the spell by ~30%. | |
+ | Actual resistance reduction is based on the following formula: | ||
+ | *-.2782 * Current Spell Level / Max Base Verdant Spell Level, rounded to the nearest whole percent (on-color) | ||
+ | *-.2782 * Current Spell Level / Max Base Verdant Spell Level / 2, rounded to the nearest whole percent (off-color) | ||
+ | *-.2782 * Current Spell Level / Max Base Verdant Spell Level / 4, rounded to the nearest whole percent (opposite color) | ||
+ | |||
+ | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Battle Spells]] | [[Category:Battle Spells]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] | ||
+ | [[Category:Resistance Modifiers]] | ||
+ | </noinclude> |
Latest revision as of 11:43, 19 August 2012
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Calling upon the power of nature, the caster brings forth a shower of acidic rain upon the enemy. The rain will corrode any normal metal items upon contact. Thus, making those heavily armored much less resistant to melee attacks.
Spell Statistics | |
Name | Rust Armor |
Magic Speciality | Verdant |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 5,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Lowers MELEE resistance of ALL of opponent's units that fail to resist the spell by ~30%.
Actual resistance reduction is based on the following formula:
- -.2782 * Current Spell Level / Max Base Verdant Spell Level, rounded to the nearest whole percent (on-color)
- -.2782 * Current Spell Level / Max Base Verdant Spell Level / 2, rounded to the nearest whole percent (off-color)
- -.2782 * Current Spell Level / Max Base Verdant Spell Level / 4, rounded to the nearest whole percent (opposite color)