Difference between revisions of "Resist Elements"
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==Effects== | ==Effects== | ||
− | * On color: Adds SL*0.05% | + | Adds Eradication Spell Resistance to all units |
+ | * On color {{white}}: Adds SL*0.05% (~21%). | ||
+ | * Off color {{blue}}/{{green}}: Adds SL*0.02% (9.4% - 12.4% generally) | ||
+ | * Opposite color {{red}}/{{black}}: Adds SL*0.01% (~5%) | ||
+ | (data comes from game code [[User:Paralytic|Paralytic]] 01:52, 24 August 2014 (CEST)) | ||
− | + | If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]]. | |
==Obsolete== | ==Obsolete== |
Revision as of 23:52, 23 August 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.
Spell Statistics | |
Name | Resist Elements |
Magic Speciality | Ascendant |
Rank | Complex |
Attributes | Enchantment, Selfonly |
Cast Turn | 12 |
Cast M.P. | 8,000 |
Research Cost | 3,000 |
Upkeep Cost | 150 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Adds Eradication Spell Resistance to all units
- On color : Adds SL*0.05% (~21%).
- Off color /: Adds SL*0.02% (9.4% - 12.4% generally)
- Opposite color /: Adds SL*0.01% (~5%)
(data comes from game code Paralytic 01:52, 24 August 2014 (CEST))
If you want to know what 'Elemental spells' are: check Arcfire and Firestorm.
Obsolete
- Is believed to add 6% to resistance to fire, cold and lightning.
- Doesn't add resistance to fire (I got this result using calculations from phoenix burst damage on dominions), so should be the same for cold and lightning.