Difference between revisions of "Resist Elements"
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* Off color {{blue}}/{{green}}: Adds SL*0.02% (9.4% - 12.4% generally) | * Off color {{blue}}/{{green}}: Adds SL*0.02% (9.4% - 12.4% generally) | ||
* Opposite color {{red}}/{{black}}: Adds SL*0.01% (~5%) | * Opposite color {{red}}/{{black}}: Adds SL*0.01% (~5%) | ||
| − | + | * Does NOT apply any damage resistance. | |
| − | If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]]. This spell does not add Spell Resistance that shows up on your Kingdom Report; it adds Eradication Magic resistance that helps a unit resist spells like Stun. | + | If you want to know what 'Elemental spells' are: check [[Arcfire]] and [[Firestorm]]. This spell does not add Spell Resistance that shows up on your Kingdom Report; it adds Eradication Magic resistance that helps a unit resist spells like Stun, Fireball, Lightning, etc. |
==Obsolete== | ==Obsolete== | ||
Revision as of 12:03, 4 September 2015
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Through intense concentration, this spell will create an invisible barrier that increases all your units resistance to enemy eradication spells. Once they're enchanted, they receive effective protection against elemental spells.
| Spell Statistics | |
| Name | Resist Elements |
| Magic Speciality | Ascendant |
| Rank | Complex |
| Attributes | Enchantment, Selfonly |
| Cast Turn | 12 |
| Cast M.P. | 8,000 |
| Research Cost | 3,000 |
| Upkeep Cost | 150 m.p. |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
Adds Eradication Spell Resistance to all units (not Kingdom)
- On color
: Adds SL*0.05% (~21%). - Off color
/
: Adds SL*0.02% (9.4% - 12.4% generally) - Opposite color
/
: Adds SL*0.01% (~5%) - Does NOT apply any damage resistance.
If you want to know what 'Elemental spells' are: check Arcfire and Firestorm. This spell does not add Spell Resistance that shows up on your Kingdom Report; it adds Eradication Magic resistance that helps a unit resist spells like Stun, Fireball, Lightning, etc.
Obsolete
- Was believed to add 6% to resistance to fire, cold and lightning in the past. However, it does not appear to add any resistance to the aforementioned elements.