Difference between revisions of "Double Time"
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− | + | This spell will cause your units to move more quickly and efficiently. The affected units will attack the enemy with greater accuracy and initiative. Area of effect: 1 random stack. | |
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− | + | == Effects == | |
− | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | + | Double Time increases the [[Accuracy|accuracy]] of one [[Random_stack|random]] friendly stack. If cast oncolor, it also adds +1 [[Initiative|initiative]] to a [[Random_stack|random]] friendly stack. These effects can target the same stack. |
− | [[Category:Average Spells]] [[Category:Initiative Modifiers]] | + | |
+ | Accuracy: | ||
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+ | *ONCOLOR{{blue}}: 12% | ||
+ | *OFFCOLOR{{black}}{{white}}: 6% | ||
+ | *OPPOSITE{{red}}{{green}}: 3% | ||
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+ | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] [[Category:Average Spells]] [[Category:Initiative Modifiers]] |
Latest revision as of 14:16, 14 February 2020
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will cause your units to move more quickly and efficiently. The affected units will attack the enemy with greater accuracy and initiative. Area of effect: 1 random stack.
Spell Statistics | |
Name | Double Time |
Magic Speciality | Phantasm |
Rank | Average |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 3,500 |
Research Cost | 1,500 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Double Time increases the accuracy of one random friendly stack. If cast oncolor, it also adds +1 initiative to a random friendly stack. These effects can target the same stack.
Accuracy: