Difference between revisions of "Demon Knight"

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{{Unitstats
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'''Description'''
 
  
Perverting the chivalric code of the Knights of the Ascendant Order, these demons adopt many of the characteristics of their counter parts, such as wearing armor, using weapons, and following their lords with utmost loyalty, though, being demons, they have added their own evil twists to their design. The knightly armor they wear bear dark runes that grant them high resistances to certain types of damage. Their weapons are tipped in poison, but they prefer to cast cold magic from a distance. Their masters, the rulers of Hell, undoubtedly have far more devious intentions than the Ascendant Archmages. Whenever the forces of light face the Demon Knights, they are gazing upon the Looking Glass darkly, seeing a twisted mockery of everything they represent. Jailed within the Spire of Lost Souls for thousands of years, the Demon Knights used the opportunity to plan the greatest war campaign ever: the complete conversion of Terra to become an outpost for their war against the heavens.
 
</td>
 
</tr>
 
<tr><td>'''Magic Speciality:'''</td><td>NETHER</td><td rowspan=14 align=center>[[Image:demonknight.jpg|center|thumbnail|Demon Knight by Alzorath]]Demon Knight by Alzorath</td><tr>
 
<tr><td>'''Race:'''</td><td>DEMON</td></tr>
 
<tr><td>'''Attribute:'''</td><td>SUMMON [[:Category:Undisbandable|UNDISBANDABLE]]</td></tr>
 
<tr><td>'''Power Rank:'''</td><td>1,850</td></tr>
 
<tr><td>'''Attack Power:'''</td><td>12,000</td></tr>
 
<tr><td>'''Attack Type:''' </td><td>COLD MELEE</td></tr>
 
<tr><td>'''Attack Initiative:'''</td><td>2</td></tr>
 
<tr><td>'''Counter Attack:'''</td><td>6,000</td></tr>
 
<tr><td>'''Extra Attack Power:'''</td><td>4,000</td></tr>
 
<tr><td>'''Extra Attack Type:'''</td><td>RANGED COLD</td></tr>
 
<tr><td>'''Extra Attack Initiative:'''</td><td>3</td></tr>
 
<tr><td>'''Hitpoints:''' </td><td>9,500</td></tr>
 
</table>
 
  
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| description = Perverting the chivalric code of the Knights of the Ascendant Order, these demons adopt many of the characteristics of their counterparts, such as wearing armor, using weapons, and following their lords with utmost loyalty, though, being demons, they have added their own evil twists to their design. The fine, knightly armor they wear bears daemonic enchantments that grant them high resistances to certain types of damage. Their weapons are soul stealing runeblades that radiate the stark chill of the grave, but they prefer to cast vile magics from a distance, striking down their foes with withering hexes and blights. Whenever the forces of light face these Demon Knights in battle, they gaze upon the looking glass darkly, seeing a twisted mockery of everything they represent.
  
<hr width="175" align="left">
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Though often found in service of black robes, their true masters, the rulers of Nine Hells, undoubtedly have far more devious intentions than their summoners; jailed within the Spire of Lost Souls for thousands of years, Demon Knights used the opportunity to plan the greatest war campaign ever: the complete conversion of Terra to become an outpost for their war against the heavens.
  
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| labelcolor = {{Color Nether}}
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| color = [[NETHER]]
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| race = [[DEMON]]
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| attrib = [[SUMMON]], [[UNDISBANDABLE]]
 +
| power = 1,850
 +
| ap = 10,000
 +
| type = [[COLD]] [[MELEE]]
 +
| init = 2
 +
| counter = 6,000
 +
| xap = 8,000
 +
| xtype = [[POISON]] [[RANGED]]
 +
| xinit = 3
 +
| hp = 8,500
 +
| recruit = -
 +
| upkeep = 2.25 M.P., 3.0 Population
 +
| ability = [[ADDITIONAL STRIKE]],
 +
[[ENDURANCE]], [[STEAL LIFE|STEAL LIFE 5%]], [[SWIFT]]
 +
| spell = [[Summon Demon Knight]]
 +
| item = -
 +
| white = 0
 +
| green = 25
 +
| red = 60
 +
| black = 0
 +
| blue = 20
 +
| missile = 70
 +
| fire = 60
 +
| poison = 75
 +
| breath = 0
 +
| magic = 60
 +
| melee = 85
 +
| ranged = 70
 +
| lightning = 0
 +
| cold = 75
 +
| paralyze = 60
 +
| psychic = 50
 +
| holy = 30
 +
| image = [[image:DemonKnight.jpg]]
 +
| picmargin = 70
 +
}}
  
<table style="width:100%;">
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<span style="color:#f1c40f;">'''Recommended Role:''' Cold sniper</span>
<tr><td valign=top style="width:20%;">'''Spell Resistance:'''</td>
 
<td valign=top style="width:30%">
 
ASCENDANT: 100%<br>
 
VERDANT: 25%<br>
 
ERADICATION: 0%<br>
 
NETHER: 0%<br>
 
PHANTASM: 20%</td>
 
<td valign=top style="width:20%;">'''Attack Resistance:'''</td>
 
<td valign=top style="width:30%>
 
MISSILE: 70%<br>
 
FIRE: 20%<br>
 
POISON: 75%<br>
 
BREATH: 0%<br>
 
MAGIC: 50%<br>
 
MELEE: 80%<br>
 
RANGED: 50%<br>
 
LIGHTING: 0%<br>
 
COLD: 80%<br>
 
PARALYSE: 50%<br>
 
PSYCHIC: 50%<br>
 
HOLY: 400%</td></tr>
 
</table>
 
  
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&nbsp;
  
<hr width="175" align="left">
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'''<span style="color:#f1c40f;">Recommended Pairing:</span>'''
  
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<span style="color:#f1c40f;">White - [[Archangel|Archangel]] for position, [[Naga_Queen|Naga Queen]]/[[Titan|Titan]] to tank and trade favorably</span>
  
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<span style="color:#f1c40f;">Blue - [[Djinni|Djinni]] for position, [[Mind_Ripper|Mind Ripper]] to snipe</span>
  
<table>
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<span style="color:#f1c40f;">Black - [[Vampire|Vampire]] for position, [[Dark_Elf_Magician|Dark Elf Magician]]/[[Unholy_Reaver|Unholy Reaver]]&nbsp;to snipe</span>
<tr><td>'''Recruit Costs:'''</td><td>-</td></tr>
 
<tr><td>'''Upkeep Costs:'''</td><td>2.25 M.P., 3.00 Population</td></tr>
 
<tr><td>'''Abilities:'''</td><td> [[Additional Strike]], [[Endurance]], [[Steal Life]] 5%, [[Swift]]</td></tr>
 
<tr><td>'''Related spell:'''</td><td>[[Summon Demon Knight]]</td></tr>
 
<tr><td>'''Related item:'''</td><td>-</td></tr>
 
</table>
 
  
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<span style="color:#f1c40f;">Red - [[Red_Dragon|Red Dragon]] for position, [[Chimera|Chimera]]/[[Storm_Giant|Storm Giant]] to snipe, Fire to snipe</span>
  
Strength:
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<span style="color:#f1c40f;">Green - [[Treant|Treant]] to tank and trade favorably, [[Phoenix|Phoenix]]/[[Earth_Elemental|Earth Elemental]] to snipe&nbsp;</span>
*400% Holy resistance (Holy attack immunity)
 
*High Melee, Cold, and Poison resistances
 
*Summoned in large numbers
 
  
 
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[[Category:Units]] [[Category:Nether Units]] [[Category:Melee Units]] [[Category:Poison Units]] [[Category:Cold Units]] [[Category:Ranged Secondary Units]] [[Category:Demons]] [[Category:Undisbandable]]
Weakness:
 
*0% Fire, Breath, and Lighting resistance.
 
*Low Magic, Pyschic, Paralyse, and Ranged resistances.
 
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Purpose in Stacking:
 
*Defend against all white units, including Titan, and trees.
 
*For powering up
 
 
 
 
 
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*Casting in solo with phantasm (SL 593) gave 195 demon knights
 
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'''Return to:'''<br>
 
- [[Encyclopedia]]<br>
 
- [[Units]]<br>
 
 
 
 
 
[[Category:Units]]
 
 
 
[[Category:Nether Units]]
 
[[Category:Melee Units]]
 
[[Category:Ranged Secondary Units]]
 
[[Category:Cold Units]]
 
[[Category:Demons]]
 
[[Category:Undisbandable]]
 

Latest revision as of 23:31, 4 October 2021

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Icon ERADICATION.gif Eradication Units | Icon VERDANT.gif Verdant Units | Icon ASCENDANT.gif Ascendant Units | Icon PHANTASM.gif Phantasm Units | Icon NETHER.gif Nether Units | Icon PLAIN.gif Plain Units

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Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two


Perverting the chivalric code of the Knights of the Ascendant Order, these demons adopt many of the characteristics of their counterparts, such as wearing armor, using weapons, and following their lords with utmost loyalty, though, being demons, they have added their own evil twists to their design. The fine, knightly armor they wear bears daemonic enchantments that grant them high resistances to certain types of damage. Their weapons are soul stealing runeblades that radiate the stark chill of the grave, but they prefer to cast vile magics from a distance, striking down their foes with withering hexes and blights. Whenever the forces of light face these Demon Knights in battle, they gaze upon the looking glass darkly, seeing a twisted mockery of everything they represent.

Though often found in service of black robes, their true masters, the rulers of Nine Hells, undoubtedly have far more devious intentions than their summoners; jailed within the Spire of Lost Souls for thousands of years, Demon Knights used the opportunity to plan the greatest war campaign ever: the complete conversion of Terra to become an outpost for their war against the heavens.

Unit Statistics
Name Demon Knight
Magic Speciality Nether
Race Demon
Attributes Summon, Undisbandable
Power Rank 1,850
Attack Power 10,000
Attack Type Cold Melee
Attack Initiative 2
Counter Attack 6,000
Extra Attack Power 8,000
Extra Attack Type Poison Ranged
Extra Attack Initiative 3
Hit Points 8,500
Recruit Cost -
Upkeep Cost 2.25 M.P. 3.00 Population
Abilities Additional Strike, Endurance, Steal Life 5%, Swift
Related Spell Summon Demon Knight
Spell Resistances
ASCENDANT 0%
VERDANT 25%
ERADICATION 60%
NETHER 0%
PHANTASM 20%
Attack Resistances
MISSILE 70%
FIRE 60%
POISON 75%
BREATH 0%
MAGIC 60%
MELEE 85%
RANGED 70%
LIGHTNING 70%
COLD 75%
PARALYSE 60%
PSYCHIC 50%
HOLY 30%
DemonKnight.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Other Statistics
Related Item -
Related Hero -


Recommended Role: Cold sniper

 

Recommended Pairing:

White - Archangel for position, Naga Queen/Titan to tank and trade favorably

Blue - Djinni for position, Mind Ripper to snipe

Black - Vampire for position, Dark Elf Magician/Unholy Reaver to snipe

Red - Red Dragon for position, Chimera/Storm Giant to snipe, Fire to snipe

Green - Treant to tank and trade favorably, Phoenix/Earth Elemental to snipe