Difference between revisions of "Serenity"
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* Serenity can trigger a [[counter]] of the Wink of Goddess of Revenge type, but does not always. | * Serenity can trigger a [[counter]] of the Wink of Goddess of Revenge type, but does not always. | ||
** if it did trigger a counter, it means the serenity is listed in the Chronicle of Terra. | ** if it did trigger a counter, it means the serenity is listed in the Chronicle of Terra. | ||
+ | * Joey Liew was here from the Comp Lab 6 n u pwnz him! | ||
==Serenity and the [[Decalogue]]== | ==Serenity and the [[Decalogue]]== |
Revision as of 06:55, 21 October 2006
Rank: Ultimate
Type: Instant
Cost: 5 turns, 200,000 MP
Effects
- Chance of dispelling some/all enchantments on target.
- This spell (currently, many discussion on serenity ongoing all the time) targets all enchantments (from yourself, for your benefit; from others, trying to damage you) indifferently.
- Serenity can be blocked like any other spell
- Serenity is most-effective on mages of lower spell level
- Serenity is more effective at higher spell level (removes more enchantments) - before casting, getting Magic Favour is a good idea.
- Serenity is less effective when there is a large power-difference (gap in ranks) between caster and receiver.
- Serenity can trigger a counter of the Wink of Goddess of Revenge type, but does not always.
- if it did trigger a counter, it means the serenity is listed in the Chronicle of Terra.
- Joey Liew was here from the Comp Lab 6 n u pwnz him!
Serenity and the Decalogue
The spell can be used by green mages only since it is an ultimate spell. Any green mage that is asked to give a serenity has to be very carefull not to break the decalogue (un-guilded coordination) in doing so.
- the spell can be used in several ways:
- to remove enchantments on an enemy mage before you attack (e.g. get rid of a green's Plant Growth)
- to remove enchantments on a friend to save him/her from damage by enemies (e.g. get a rid of a Death and Decay)
- to remove a lot of enchantments on yourself at once (expensive in m.p. - but fool proof - you need to put your own numer as the target).
The decalogue (and the admins) allow the following uses of the spell
- Serenity on an enemy, followed by an attack
- Serenity on an ally
- Serenity on a guild mate
- Serenity on a allied guild member
- Serenity on yourself (duh)
Not allowed is:
- Serenity from a non-guilded (ND) mage on a non-ally, to remove third-party enchantments.
- Serenity from a guilded mage on a member of another, non-allied guild
- i.e. being a member of a guild does not grant you the rights to do serenities on anyone.
If you think, you can contact the game-admin by email, they can investigate and will punish illegal serenity with a Time Twister the first time, and with Fury of God the second time.