Difference between revisions of "Foul Water"
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− | + | This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type. | |
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+ | | unit = | ||
+ | }} | ||
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− | [[Category:Spells]] | + | == Effects == |
− | [[Category:Nether Spells]] | + | |
− | [[Category:Battle Spells]] | + | === All servers === |
+ | |||
+ | *Affects all units with a [[MELEE|MELEE]] or [[POISON|POISON]] attack type in either Primary or Extra attack | ||
+ | *Adds [[POISON|POISON]] attack type to affected units' Primary attack | ||
+ | *Increases Primary<span style="color:#2ecc71;">, Extra and Counter AP</span> by 0.3384 * SL / MaxNetherSL = '''~34% '''(For Nether) | ||
+ | **<span style="color:#2ecc71;">On the [[Beta_Server|Beta Server]], the AP increase effect for off-color and opposite-color is reduced by 50% and 75% respectively</span> | ||
+ | |||
+ | === Lightning and Beta only === | ||
+ | |||
+ | *Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks) | ||
+ | *This affect still occurs even when cast off color. | ||
+ | *Battle simulator shows that the AP bonus no longer occurs on this server (please confirm) | ||
+ | |||
+ | [[Category:Spells]] [[Category:Nether Spells]] [[Category:Battle Spells]] [[Category:Complex Spells]] |
Latest revision as of 06:10, 28 October 2022
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.
Spell Statistics | |
Name | Foul Water |
Magic Speciality | Nether |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 4,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
All servers
- Affects all units with a MELEE or POISON attack type in either Primary or Extra attack
- Adds POISON attack type to affected units' Primary attack
- Increases Primary, Extra and Counter AP by 0.3384 * SL / MaxNetherSL = ~34% (For Nether)
- On the Beta Server, the AP increase effect for off-color and opposite-color is reduced by 50% and 75% respectively
Lightning and Beta only
- Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
- This affect still occurs even when cast off color.
- Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)