Difference between revisions of "Battle Chant"
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+ | The numbers stated for effects | ||
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center> | <center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center> | ||
− | + | {{spellnav}} | |
− | + | <br> | |
− | Rank: Complex | + | The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.<br> |
− | Type: | + | <br> |
− | + | {| cellspacing="0" | |
− | Upkeep: 500 MP | + | |Magic Speciality: |
+ | |{{red}} | ||
+ | |- | ||
+ | |Rank:||[[:Category:Complex Spells|Complex]] | ||
+ | |- | ||
+ | |Type:||[[Enchantment]] [[SelfOnly]] | ||
+ | |- | ||
+ | |Cast Turn:||10 | ||
+ | |- | ||
+ | |Cast M.P.:||50,000 | ||
+ | |- | ||
+ | |Research Cost:||7,000 | ||
+ | |- | ||
+ | |Upkeep:||500 MP | ||
+ | |- | ||
+ | |Related Unit:||none | ||
+ | |} | ||
==Effects== | ==Effects== | ||
− | * ''For | + | * ''For {{red}}'': |
** +30% 1'AP/Counter and -10% HP | ** +30% 1'AP/Counter and -10% HP | ||
** Pillages geld if attack is successful (5% on regular, 10% on siege). | ** Pillages geld if attack is successful (5% on regular, 10% on siege). | ||
− | + | * ''For {{black}}'' | |
− | * ''For | ||
** +16% 1'AP/Counter and -6% HP (470 SL) | ** +16% 1'AP/Counter and -6% HP (470 SL) | ||
** (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour) | ** (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour) | ||
− | Can anybody else | + | Can anybody else vouch that increased SL makes Battle Chant useful for verdants/nether? |
− | + | *''For {{green}}'' | |
− | |||
− | *''For | ||
** +15% 1'AP/Counter and -6% HP (from fuzzy memory) | ** +15% 1'AP/Counter and -6% HP (from fuzzy memory) | ||
− | *''For | + | *''For {{blue}}'' |
**+16% 1'AP/Counter and -6% HP (from fuzzy memory) | **+16% 1'AP/Counter and -6% HP (from fuzzy memory) | ||
**+14% 1'AP/Counter and -5% HP Tested on SL 661 | **+14% 1'AP/Counter and -5% HP Tested on SL 661 | ||
− | *''For | + | *''For {{white}}''<sup>[http://ubb.the-reincarnation.com/viewtopic.php?p=165399&highlight=battle+chant#165399]</sup> |
**+5% 1'AP/Counter and -5% HP | **+5% 1'AP/Counter and -5% HP | ||
− | + | ||
[[Category:Spells]] | [[Category:Spells]] |
Revision as of 08:06, 23 November 2007
Data on this page needs confirmation |
The numbers stated for effects
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell drives all armies in a state of frenziness. It squeezes the life force of the units out and enhances their power and strength. The only drawback of the spell is the units will be exhausted too easily and will not be able to last long in a battle.
Magic Speciality: | |
Rank: | Complex |
Type: | Enchantment SelfOnly |
Cast Turn: | 10 |
Cast M.P.: | 50,000 |
Research Cost: | 7,000 |
Upkeep: | 500 MP |
Related Unit: | none |
Effects
- For :
- +30% 1'AP/Counter and -10% HP
- Pillages geld if attack is successful (5% on regular, 10% on siege).
- For
- +16% 1'AP/Counter and -6% HP (470 SL)
- (for 511 SL +17% AP/Counter - 6% HP? (511 = 3 extra spells + Magic's Favour)
Can anybody else vouch that increased SL makes Battle Chant useful for verdants/nether?
- For [1]
- +5% 1'AP/Counter and -5% HP