Difference between revisions of "Touch of Necromancy"
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*Raises 30% of the NUMBERS of slained UNITS from opponents army as Zombies, which join your army | *Raises 30% of the NUMBERS of slained UNITS from opponents army as Zombies, which join your army | ||
*Raises 2.8% of slain units from opponents army as Wraiths with Undead Mastery skill level 10. | *Raises 2.8% of slain units from opponents army as Wraiths with Undead Mastery skill level 10. | ||
| − | * | + | *Touch of Necromancy is capped at replacing combat losses if your mana income is negative. |
*Decreases mana income by 5% | *Decreases mana income by 5% | ||
| − | + | ||
| + | |||
| + | |||
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)<BR> | Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)<BR> | ||
| − | {{black}} | + | * {{black}} %raised ~ SL/50 + 20 |
| − | + | * {{white}} %raised ~ SL/100 + 5 | |
| − | {{white}} | + | |
| − | |||
| − | |||
==Obsolete== | ==Obsolete== | ||
*Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309) | *Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309) | ||
Revision as of 12:53, 24 March 2008
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Rank:
Complex
Type: Enchantment/Self
Cost: 10 turns, 50,000 MP
Upkeep: 50 MP
Effects
- Raises 30% of the NUMBERS of slained UNITS from opponents army as Zombies, which join your army
- Raises 2.8% of slain units from opponents army as Wraiths with Undead Mastery skill level 10.
- Touch of Necromancy is capped at replacing combat losses if your mana income is negative.
- Decreases mana income by 5%
Amount raised is SL dependant, and is subject to randomness (about +/- 20% of %raised)
Obsolete
- Was also discovered to reduce mana income by a constant 250 M.P. (http://ubb.the-reincarnation.com/viewtopic.php?p=246309)