Difference between revisions of "Siege"
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| + | Siege is a word with double meaning in TR. | ||
| + | * It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts) | ||
| + | * It is also a unit ability (giving a bonus in battles) | ||
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| + | =Siege type attack= | ||
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| + | =Unit ability SIEGE= | ||
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The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle. | The Siege ability negates the natural 10% [[accuracy]] penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a [[Regular]] battle. | ||
Revision as of 09:19, 4 March 2006
Siege is a word with double meaning in TR.
- It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
- It is also a unit ability (giving a bonus in battles)
Siege type attack
Unit ability SIEGE
The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.
Units with ability Siege -
| Catapult |
| Iron Golem |
| Titan |