Difference between revisions of "Sunray"
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Note: Don't use it off color (enemy color): Level 609 Sunray gives +4% resistance to nether and phantasm. | Note: Don't use it off color (enemy color): Level 609 Sunray gives +4% resistance to nether and phantasm. | ||
− | + | White (Ascendant) casting : SL 421 | |
+ | Resistance on Phantasm Magic 8 | ||
+ | Resistance on Nether Magic 8 | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Enchantments]] | [[Category:Enchantments]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] |
Revision as of 23:55, 23 June 2008
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This enchantment spell will make the sun shine brighter in your country, thus giving mages higher resistance to dark or illusionary magic. It will increase your Nether and Phantasm resistances.
Magic Specialty: | |
Rank: | Complex |
Type: | Enchantment SelfOnly |
Cast Turn: | 10 |
Cast M.P.: | 50,000 |
Research Cost: | 5,000 |
Upkeep: | 50 MP |
Related Unit: | None |
Effect
- Increased protection from Nether and Phantasm magic.
Level 436 sunray in verdants: resist nether 37, resist phantasm 37
Level 777 sunray resist nether 66 resist phantasm 66
Note: Don't use it off color (enemy color): Level 609 Sunray gives +4% resistance to nether and phantasm. White (Ascendant) casting : SL 421 Resistance on Phantasm Magic 8 Resistance on Nether Magic 8