Difference between revisions of "Siege"
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Siege is a word with double meaning in TR. | Siege is a word with double meaning in TR. | ||
* It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts) | * It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts) | ||
− | * It is also a | + | * It is also a [[Unit Abilities|Unit Ability]] (giving some bonus in battles to some [[Units]] |
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=Siege type attack= | =Siege type attack= | ||
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Revision as of 09:20, 4 March 2006
Siege is a word with double meaning in TR.
- It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
- It is also a Unit Ability (giving some bonus in battles to some Units
)
Siege type attack
(no info yet)
Unit ability SIEGE
The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.
Units with ability Siege -
Catapult |
Iron Golem |
Titan |