Difference between revisions of "Siege"
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=Siege type attack= | =Siege type attack= | ||
+ | * The most devastating form of attack in the game, involving a larger part of a kingdom, including its [[forts]]. | ||
+ | * A succesful Siege attack gains land, including at least one [[forts|fortress]] from the defeated mage. | ||
+ | * The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle. | ||
+ | (as in any attack). | ||
+ | * To conquer the maximum amount of land in a siege attack, a sufficient number of [[units]] needs to have survived the battle to occupy each newly gained acre. The same goes to win [[forts]]. | ||
− | ( | + | * More difficult to win than a [[regular]]. |
+ | * Since forts are involved, the targeted mage is granted defensive bonuses when defending. | ||
+ | * On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a siege it becomes 20%, not taking [[Markmanship]] or Siege [[Unit Abilities]] in account). | ||
=Unit ability SIEGE= | =Unit ability SIEGE= |
Revision as of 09:30, 4 March 2006
Siege is a word with double meaning in TR.
- It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
- It is also a Unit Ability (giving some bonus in battles to some Units
)
Siege type attack
- The most devastating form of attack in the game, involving a larger part of a kingdom, including its forts.
- A succesful Siege attack gains land, including at least one fortress from the defeated mage.
- The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle.
(as in any attack).
- To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts.
- More difficult to win than a regular.
- Since forts are involved, the targeted mage is granted defensive bonuses when defending.
- On top of that, the sieging army receives a 10% accuracy penalty (base accuracy is 30%, in a siege it becomes 20%, not taking Markmanship or Siege Unit Abilities in account).
Unit ability SIEGE
The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.
Units with ability Siege -
Catapult |
Iron Golem |
Titan |