Difference between revisions of "Siege"
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=Siege type attack= | =Siege type attack= | ||
− | + | The most devastating form of attack in the game, involving a larger part of a kingdom, including its [[forts]]. | |
* A succesful Siege attack gains land, including at least one [[forts|fortress]] from the defeated mage. | * A succesful Siege attack gains land, including at least one [[forts|fortress]] from the defeated mage. | ||
* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack). | * The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack). | ||
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− | + | More difficult to win than a [[regular]], because:. | |
* Since forts are involved, the targeted mage is granted defensive bonuses when defending. | * Since forts are involved, the targeted mage is granted defensive bonuses when defending. | ||
* On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a siege it becomes 20%, not taking [[Markmanship]] or Siege [[Unit Abilities]] in account). | * On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a siege it becomes 20%, not taking [[Markmanship]] or Siege [[Unit Abilities]] in account). |
Revision as of 09:31, 4 March 2006
!!! Siege is a word with double meaning in TR !!!
- It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
- It is also a Unit Ability (giving some bonus in battles to some Units)
Siege type attack
The most devastating form of attack in the game, involving a larger part of a kingdom, including its forts.
- A succesful Siege attack gains land, including at least one fortress from the defeated mage.
- The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
- To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts.
More difficult to win than a regular, because:.
- Since forts are involved, the targeted mage is granted defensive bonuses when defending.
- On top of that, the sieging army receives a 10% accuracy penalty (base accuracy is 30%, in a siege it becomes 20%, not taking Markmanship or Siege Unit Abilities in account).
Unit ability SIEGE
The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.
Units with ability Siege -
Catapult |
Iron Golem |
Titan |