Difference between revisions of "Archwar:Sleep"
m (Protected "Archwar:Sleep" ([edit=sysop] (indefinite) [move=sysop] (indefinite))) |
m (Changed protection level for "Archwar:Sleep" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite))) |
(No difference)
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Latest revision as of 02:37, 20 July 2011
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
Spell Statistics | |
Name | Sleep |
Magic Speciality | Phantasm |
Rank | Simple |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 700 |
Research Cost | 500 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Sleep has two independent effects. Either can target any (or the same) stack, and can be resisted independently.
- Reduces all the Damage Resistances of a random enemy stack
- Fatigues a random enemy stack
The amount of fatigue and resistance lowering is the same.
- ONCOLOR: 0.38285 * SL / MaxPhantasmSL = ~38%
- OFFCOLOR: 0.191425 * SL / MaxPhantasmSL = ~13-14% @SL450
- OPPOSITE: 0.0957125 * SL / MaxPhantasmSL = ~7% @SL450
Notes
Awesome against a mono stacker if not resisted, especially against ultimate units which typically rely very heavily on resistances to soak damage.