Difference between revisions of "Buildings"
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[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]]. | [[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]]. | ||
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− | [[Farms]] - | + | [[Farms]] - Give food for a lot [[population]] and army, houses little [[population]] |
− | [[Towns]] - | + | [[Towns]] - House a lot of [[population]] and recruited army, [[population]] that generates [[geld]] |
− | [[Nodes]] - | + | [[Nodes]] - Give [[mana]], the main resource for performing magic. |
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Revision as of 20:06, 5 March 2006
Wilderness - is land without any building on it, what you get from exploring and what you leave after pillaging.
Farms - Give food for a lot population and army, houses little population
Towns - House a lot of population and recruited army, population that generates geld
Nodes - Give mana, the main resource for performing magic.
Workshops - Expensive buildings that control the speed at which you can build.
Guilds - Buildings where you study magic, to learn spells and add them to your spellbook and to producte items.
Barracks - Buildings where you train population to be recruited for your army.
Forts - Buildings that guard your kingdom and protect your army a bit in Siege battles.
Barriers - Surreal buildings that give resistance against enemy magic from affecting your kingdom.