Difference between revisions of "Mind Ripper"
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{{Unitstats | {{Unitstats | ||
− | | description = A Mind Ripper is a six-foot-tall humanoid with an octopus head | + | | description = A Mind Ripper is a six-foot-tall humanoid with an octopus head and four tentacles situated around its mouth. They have four reddish fingers on each hand, and hideous mauve skin. Mind Rippers feed on brains, vastly preferring those of sentient creatures. These abominations prefer to directly attack the minds of their opponents with a withering blast of psychic energy, often inflicting permanent brain damage on those 'fortunate' enough to withstand it. In addition to their incredible psionic capabilities, many possess great arcane power. When forced into melee, they can attack with their tentacles and attempt to suck the brains out of their opponents. |
| labelcolor = {{Color Phantasm}} | | labelcolor = {{Color Phantasm}} |
Revision as of 05:33, 27 December 2010
Note: All unit upkeeps listed are from the most recently updated (newest reset) Ultimate Servers (Guild or Solo).
Please check Arch Server values from the in game server encyclopedia or multiply M.P. upkeeps by two
A Mind Ripper is a six-foot-tall humanoid with an octopus head and four tentacles situated around its mouth. They have four reddish fingers on each hand, and hideous mauve skin. Mind Rippers feed on brains, vastly preferring those of sentient creatures. These abominations prefer to directly attack the minds of their opponents with a withering blast of psychic energy, often inflicting permanent brain damage on those 'fortunate' enough to withstand it. In addition to their incredible psionic capabilities, many possess great arcane power. When forced into melee, they can attack with their tentacles and attempt to suck the brains out of their opponents.
Unit Statistics | |
Name | Mind Ripper |
Magic Speciality | Phantasm |
Race | Telepath |
Attributes | Summon, Undisbandable |
Power Rank | 1,154 |
Attack Power | 8,000 |
Attack Type | Magic Ranged |
Attack Initiative | 3 |
Counter Attack | 4,000 |
Extra Attack Power | 16,000 |
Extra Attack Type | Ranged Psychic |
Extra Attack Initiative | 3 |
Hit Points | 5,000 |
Recruit Cost | - |
Upkeep Cost | 1.25 M.P. 3.00 Population |
Abilities | - |
Related Spell | Summon Mind Ripper |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 75% |
ERADICATION | 75% |
NETHER | 75% |
PHANTASM | 30% |
Attack Resistances | |
MISSILE | 75% |
FIRE | 50% |
POISON | 20% |
BREATH | 50% |
MAGIC | 75% |
MELEE | 75% |
RANGED | 75% |
LIGHTNING | 20% |
COLD | 30% |
PARALYSE | 50% |
PSYCHIC | 90% |
HOLY | 50% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | - |
Additional Comments
Weak to Treant under the spell, Plant Growth.
Notes
- Highly effective when used in conjunction with Monkey Brains.
- Should not be used against stacks that possess strong poison attacks, and/or psychic resistances. These units include, but are not limited to the
Treant, Leviathan and Horned Demon.
- Since this unit is undisbandable and summons in very large numbers for Blue, it is easily possible to reach a population spiral and be required to send them on suicide attacks to disband them.
-They are by far the most population-intensive unit in the game, being almost double the cost of the highest nether units.
-MAGIC and PSYCHIC attacks no longer have a rating of 1.0 and instead are .5.
-The attacks of this unit were correspondingly increased and it remains a tremendously powerful offensive unit (as well as extremely expensive to maintain).
OBSOLETE:
- Edit: Monkey Brains only gives a relatively small boost to MR, doubling their smaller primary attack
- Edit to above: although Monkey Brains "only" doubles their primary attack, that attack is 1/3rd their total output. So they go from 12,000 damage to 16,000. A sizeable increase, especially when you consider that Monkey Brains are usually very cheap.
- While they don't look to be as damaging as some of the other units with their 10.4 damage:net power ratio, it must be remembered that magic and psychic receive 100% efficiency while other types of attacks are 20-80% efficient. So at the least they are 20% more powerful than a non-psychic/magic attack. And with their 3 initiative on both attacks as well as high resists, it is a very powerful unit.