Difference between revisions of "Foul Water"
(→Effects: Blood curse effect is lightning/beta only) |
(→Lightning and Beta only) |
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* Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks) | * Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks) | ||
+ | * This affect still occurs even when cast off color. | ||
+ | * Battle simulator shows that the AP bonus no longer occurs on this server (please confirm) | ||
<noinclude> | <noinclude> |
Revision as of 00:26, 24 March 2016
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will turn a pool of clear water into poisonous water. By dipping your weapons into the pool, your units' attack become more powerful and poisonus. Area of effect: all your units with melee attack type.
Spell Statistics | |
Name | Foul Water |
Magic Speciality | Nether |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 4,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
All servers
Adds POISON attack to all units with a MELEE attack, increases AP for Nethers with melee/poison.
- Nether AP increase: 0.3384 * SL / MaxNetherSL = ~34%
Lightning and Beta only
- Negates all healing and resurrection effects of enemy units. (Even those not hit by melee attacks)
- This affect still occurs even when cast off color.
- Battle simulator shows that the AP bonus no longer occurs on this server (please confirm)