Difference between revisions of "Meditation"
m (→Exiting Meditation) |
(→To be able to enter Meditation) |
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To enter Meditation: go to the option screen. | To enter Meditation: go to the option screen. | ||
− | =To be able to enter | + | =To be able to enter Meditation= |
* No open [[counters]] remaining, i.e. you have not attacked someone in the last 24 hrs, nor have thrown [[:category:Offensive Items|offensive items]] nor spells. | * No open [[counters]] remaining, i.e. you have not attacked someone in the last 24 hrs, nor have thrown [[:category:Offensive Items|offensive items]] nor spells. | ||
* It is at least 7 days since you last entered Meditation (4 days since you last left meditation). | * It is at least 7 days since you last entered Meditation (4 days since you last left meditation). |
Revision as of 09:30, 27 December 2007
Meditation is a feature that allows you to 'park your mage' for 3 days, without anyone able to attack it - so you can have a brief holiday - or take long time to think what you will do next.
Meditation lasts 72 hours. You cannot stop it halfway or something: when you try, a clock is displayed that tells you when your mage returns to terra.
To enter Meditation: go to the option screen.
To be able to enter Meditation
- No open counters remaining, i.e. you have not attacked someone in the last 24 hrs, nor have thrown offensive items nor spells.
- It is at least 7 days since you last entered Meditation (4 days since you last left meditation).
- it is not very close to Armageddon day.
- To enter meditation does not take a turn.
Once in Meditation
- All your own enchantments are cancelled (spells you have on the enemy too - or you have to cancel them to be able to enter meditation at all)
- Enchantments from enemies or gods and epidemics on you are NOT dispelled - they stay on.
- You keep sending reinforcements to your allies
- No mage can attack you (M in ranking list)
- Player cannot login to his mage - is supposed to take a break.
Exiting Meditation
- Turns will have accumulated, so you will have full turns when exiting.
- You'll probably be spending part of your turns in recasting commonly used self-enchantments
- meditation on fast servers (Blitz) makes you have lost more turns than on slow servers (Apprentice)
- Favoured status with gods have timed out.