Difference between revisions of "Warlord"
m (→Valor vs. Tactics: moved to own page) |
m (→Effects) |
||
Line 28: | Line 28: | ||
* Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack. | * Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack. | ||
* Considering a siege attack, base accuracy is 20% (for units without [[Flying]] or [[Siege]] ability). A 1% accuracy increase then means 5% bonus. | * Considering a siege attack, base accuracy is 20% (for units without [[Flying]] or [[Siege]] ability). A 1% accuracy increase then means 5% bonus. | ||
− | * At higher Tactics levels, the difference in hero impact to Regular and Siege battles increases more. See [[Valor versus Tactics]]. | + | * At higher Tactics levels, the difference in hero impact to Regular and Siege battles increases more. |
+ | * The comon hero ability [[Valor]] is often compared to the [[Warlord]]'s [[Tactics]]. Heroes with [[Valor]] enabled (LVL 9 and higher) are much easier and cheaper to get than the high level (LVL 14+) [[Warlord]]. See [[Valor versus Tactics]]. | ||
[[Charisma]] increases recruiting | [[Charisma]] increases recruiting |
Revision as of 23:17, 29 March 2008
A mighty leader, and a mighty warrior, the Warlord is impossible to miss on the battlefield. He will be the one in armor stained with the blood of his enemies, thousands of troops gathered around him awaiting his orders. The Warlord is unmatched by any other normal human in his tactical skill. Legendary Warlords will also attract more recruits to their armies.
Magic Speciality: | |
Attribute: | MERCENARY |
Race: | GIANT |
Gender: | MALE |
Attack Power: | 8000 + 4000*level |
Attack Type: | MELEE |
Counter Attack: | 2500 + 1250*level |
Hitpoints: | 4800 + 2400*level |
Upkeep Costs: | 10000 + 5000*level gold |
Abilities: | Tactics (14), Charisma (16) |
Effects
Tactics raises accuracy by 1% per level, starting at level 14.
- Considering all regular attacks (and defense) starts out at 30% accuracy, a 1% increase is a bonus of 3.33% to your overall attack.
- Considering a siege attack, base accuracy is 20% (for units without Flying or Siege ability). A 1% accuracy increase then means 5% bonus.
- At higher Tactics levels, the difference in hero impact to Regular and Siege battles increases more.
- The comon hero ability Valor is often compared to the Warlord's Tactics. Heroes with Valor enabled (LVL 9 and higher) are much easier and cheaper to get than the high level (LVL 14+) Warlord. See Valor versus Tactics.
Charisma increases recruiting
- nice extra for during armageddon, but that's it. Barracks are cheaper. Tactics is the Warlord's main ability.
Usage
Warlord is an interesting hero, and one that often commands a very high cost. His Tactics ability is what he is purchased for, but he gets this only at lvl 14, Below that level, the hero has no abilities, just a meager MELEE attack and a tremendous gold cost. Yet, at 12th lvl he would cost 70,000 geld a turn. So unless you got geld to burn, I wouldn't recommend getting him until at least 13th lvl.
Protecting your hero
He is a giant of speciality. The only Eradication Giants are Fire Giants,
- If leading Fire Giants, he will give their attacks efficiency bonus.