Difference between revisions of "Archwar:Nature's Lore"
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Revision as of 08:30, 31 August 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
The most treasured secret of the Elder Druids, only the most enlightened mage who are well versed in the arts of the woods are gifted with this ancient lore. It is a reminder to protect the land and its mysterious powers can grant longevity to any kingdom. It will increase amount of land you explore.
Spell Statistics | |
Name | Nature's Lore |
Magic Speciality | Verdant |
Rank | Ultimate |
Attributes | Enchantment, Selfonly |
Cast Turn | 10 |
Cast M.P. | 300,000 |
Research Cost | 30,000 |
Upkeep Cost | 300 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effect
- Increases your exploring
- with +50% (i.e. to 150%) up to the server's exploration limit (if any)
- always with at least +1 acre/turn, even when you are above exploring limit and would have explored 0 acres without Nature's Lore.
- Gives a bonus to Elven units
- 13% AP boost to primary and secondary attacks (at 462 with GE 3 Spell Level).
- 7% accuracy bonus (at normal Spell Level).
- Gives a bonus to Animal units
Note
In the far past, Nature's lore did other stuff (such as reducing your mana generation with 30%, and giving 1 acre each turn you moved). This is no longer the case.