Difference between revisions of "Siege"

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m (Siege type attack)
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=Siege type attack=
 
=Siege type attack=
* The most devastating form of attack in the game, involving a larger part of a kingdom, including its [[forts]].  
+
The most devastating form of attack in the game, involving a larger part of a kingdom, including its [[forts]].  
 
* A succesful Siege attack gains land, including at least one [[forts|fortress]] from the defeated mage.  
 
* A succesful Siege attack gains land, including at least one [[forts|fortress]] from the defeated mage.  
 
* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).  
 
* The defender loses max 10% of his land (won [[Regular]] attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender [[net power]] before the battle (as in any attack).  
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* More difficult to win than a [[regular]].  
+
More difficult to win than a [[regular]], because:.  
 
* Since forts are involved, the targeted mage is granted defensive bonuses when defending.  
 
* Since forts are involved, the targeted mage is granted defensive bonuses when defending.  
 
* On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a siege it becomes 20%, not taking [[Markmanship]] or Siege [[Unit Abilities]] in account).
 
* On top of that, the sieging army receives a 10% [[accuracy]] penalty (base [[accuracy]] is 30%, in a siege it becomes 20%, not taking [[Markmanship]] or Siege [[Unit Abilities]] in account).

Revision as of 09:31, 4 March 2006

!!! Siege is a word with double meaning in TR !!!

  • It is a type of attacking (the one that is hardest to win, but can take up to 10% of land including forts)
  • It is also a Unit Ability (giving some bonus in battles to some Units)

Siege type attack

The most devastating form of attack in the game, involving a larger part of a kingdom, including its forts.

  • A succesful Siege attack gains land, including at least one fortress from the defeated mage.
  • The defender loses max 10% of his land (won Regular attack would give max 5%). The sieging attacker gains 1/3 of that, if the attacker was within 200% of defender net power before the battle (as in any attack).
  • To conquer the maximum amount of land in a siege attack, a sufficient number of units needs to have survived the battle to occupy each newly gained acre. The same goes to win forts.


More difficult to win than a regular, because:.

  • Since forts are involved, the targeted mage is granted defensive bonuses when defending.
  • On top of that, the sieging army receives a 10% accuracy penalty (base accuracy is 30%, in a siege it becomes 20%, not taking Markmanship or Siege Unit Abilities in account).

Unit ability SIEGE

The Siege ability negates the natural 10% accuracy penalty when sieging an enemy mage. It has no effect when on defence or when attacking in a Regular battle.

Units with ability Siege -

Catapult
Iron Golem
Titan